dgm-122-armeddangerous-a

Armed // Dangerous (DGM-122)

Non-Foil / Near Mint
£10,000.00
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dgm-122-armeddangerous-a

Armed // Dangerous (DGM-122)

£10,000.00
Card FinishNon-Foil
ConditionNear Mint
Armed // Dangerous

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by David Palumbo

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